Portfolio concentration
67%
Top three share
Shows whether the organization is driven by one breakout repo or several visible projects.
Breadth
30 repos
Visible snapshot
0 repositories updated in the last 90 days.
Leading language
C++
Portfolio mix
C++ (6), Objective-C (5), Python (4)
Average size
173
Stars per repository
Useful for distinguishing one flagship-heavy publisher from a repeatable portfolio.
67%
of the visible star count comes from this organization's top three repositories.
173
stars per repository in this same snapshot.
C++
is the most common language here, with 0 repositories updated in the last 90 days.
Why this rank
This organization stands out because its public portfolio is relatively balanced across 30 repositories.
Organization pages work best when you separate portfolio breadth from flagship concentration. In cocos2d's case, the visible top three repositories account for about 67% of total stars in this snapshot, which helps explain whether the organization is known for one breakout project or for a broader repeatable portfolio.
The dominant language mix here is C++ (6), Objective-C (5), Python (4). That makes this page useful not just for popularity checks, but also for seeing what technical shape an organization's public ecosystem actually has.
| # | Repository | Language | Stars |
|---|---|---|---|
| 1 | cocos2d/cocos2d-js cocos2d-x for JS | C++ | 1.9K |
| 2 | cocos2d/CocosBuilder CocosBuilder, the visual editor for cocos2d | Objective-C | 1K |
| 3 | cocos2d/cocos2d-x-samples Contains different cocos2d-x samples | Python | 595 |
| 4 | cocos2d/creator_to_cocos2dx Creator plugin to support C++& Lua in cocos2d-x | C++ | 241 |
| 5 | cocos2d/cocos2d-x-3rd-party-libs-bin | C | 205 |
| 6 | cocos2d/cocos2d-js-tests cocos2d JavaScript test cases and games. | JavaScript | 188 |
| 7 | cocos2d/bindings-generator JSBindings generator for C++ | Python | 172 |
| 8 | cocos2d/cocos2d-console cocos2d command line tool | Python | 158 |
| 9 | cocos2d/cocos2d-x-3rd-party-libs-src Dependencies of cocos2d-x. | Perl | 154 |
| 10 | cocos2d/cocos2d-x-for-xna port cocos2d-x into c# based on XNA | C# | 125 |
| 11 | cocos2d/cocos2d-x-docs documentation of cocos2d-x | HTML | 102 |
| 12 | cocos2d/cocos2d-objc-ext Extensions and utility classes for Cocos2D-iphone | Objective-C | 58 |
| 13 | cocos2d/cocos2d-iphone-classic Repository of original V1 and V2 of Cocos2D-iphone | Objective-C | 50 |
| 14 | cocos2d/cocos2d-js-samples Includes different samples to be used with cocos2d | JavaScript | 36 |
| 15 | cocos2d/cocos2d-frame Player and "stub" for cocos2d | C | 36 |
| 16 | cocos2d/Spidermonkey SpiderMonkey | C++ | 34 |
| 17 | cocos2d/cocos2d-x-swift-bindings Swift bindings for cocos2d-x | Objective-C++ | 32 |
| 18 | cocos2d/cocos2d-x-external use CMake to build external 3rd party modules for cocos2d-x | C | 19 |
| 19 | cocos2d/CCBReader CCBReader for CocosBuilder | Objective-C | 19 |
| 20 | cocos2d/cocos2d-js__old__ cocos2d in JavaScript central repository | JavaScript | 14 |
| 21 | cocos2d/js-bindings | C++ | 13 |
| 22 | cocos2d/glsl-optimizer GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization. | C++ | 11 |
| 23 | cocos2d/cocos2d-x-classic For full history commit logs of cocos2d-x | C | 9 |
| 24 | cocos2d/v8 V8 building | Python | 8 |
| 25 | cocos2d/migration-demo-objc The Objective-C flavoured version of migration-demo-x | Objective-C | 5 |
| 26 | cocos2d/migration-demo-x Demonstrates -obj to -x project migration | C++ | 5 |
| 27 | cocos2d/console-binary The binary files for cocos2d-console | 4 | |
| 28 | cocos2d/cocos2d-x-docs-deps Dependencies of building cocos2d-x docs | Shell | 2 |
| 29 | cocos2d/cocos2d-x-tests-harmonyos-next-project | TypeScript | 1 |
| 30 | cocos2d/cocos2d.github.io | 1 |
Total stars are useful as a discovery signal, but they do not tell you whether a team maintains every repository equally. Pair this page with release cadence, maintainer activity, and the flagship concentration shown above before making adoption decisions.
For broader background on GitStar's ranking logic and editorial guidance, see Methodology & Editorial Standards.